Santa'south Workshop – Interstellar Rift development Update 046

Workshop support was on a lot of wish lists as a requested feature for Interstellar Rift, and today the shipyard will open up to allow ship and station sharing!

You can access the Steam Workshop from the store page, ships that you subscribe to are downloaded right away and available ingame in seconds! Ships will automatically show up in the load card of the send editor and in your bachelor ships in the ship editor terminal. To delete ships simply unsubscribe from them on the workshop page.

Workshop

Share your ships and stations via the workshop.

In the options menu of the ship editor you can now find a new menu that will open up the Steam Workshop exporter. Here you are able to set several options for your files and add tags, descriptions and a default screenshot.

IR 2015-12-23 17-44-08-20

The game will generate some bones information almost your ship automatically!

Also in this patch, the software engineers at SenCorp take upgraded your cockpit software. In this new update you tin can target your enemies or any betoken of interest. You tin do this past pressing "T" (default key), doing this volition select the closest point of interest it tin find, when the targeting push button is pressed again the targeting system will keep on to the point of interest that is closest afterward the first i. The maximum range of targeting any betoken or object of interest is 4 kilometres.

IR 2015-12-23 17-43-56-95

New service depots can be found in infinite.

When you lot've institute the right enemy to target and are washed annihilating the enemy transport, the wreckage will at present leave chip backside to salvage, that is if you take a salvager!

IR 2015-12-23 17-47-55-28

The salvager tin can retrieve cargo and wreckage from space.

However, not all ships will give the aforementioned resources, for example, a ship that was created without silicon and does non take silicon on board will not requite any scrap that can be salvaged into silicon. With your salvaging system you lot will receive fleck from a sure resource, this flake can exist refined into the resource in the refinery. using the salvager you will also be able to repossess crates that have been ejected from other ships as well as beacons.

IR 2015-12-23 17-47-08-01

Salvaged metal scraps can exist refined into processed materials.

Our friends at HydroPEX take designed a new blazon of station. The refueling station, this is a station that you can randomly run into in space and will let you to purchase vast amounts of hydrogen, these stations will also allow you to repair your ship while on your travels!

IR 2015-12-23 17-44-58-24

You can repair and refuel your ship at the new HydroPEX service depots.

We hope you savor this new patch and as ever, if you lot would like to know more or would like sneak previews of upcoming features and patches delight follow u.s. on twitter, facebook and our own and Steam forums.

From all of us at Split Polygon, happy holidays and we wait forrard to bringing a lot of new content to Interstellar Rift in the new year!

P.S. The next patch will be in three weeks instead of two, due to a vacation break!

Scanning for enemies – Interstellar Rift evolution Update 045

Today, nosotros introduce the basics of PvE in Interstellar Rift. From at present on, when you explore the milky way and stumble upon an asteroid field, y'all might find that it will exist defended by drones. The further ane gets from the spawning surface area, the higher this adventure will be. So heighten your shields and stock up on ammo, they will be packing a punch.

IR 2015-12-08 21-13-45-42

Defence Drones

If your ship happens to get damaged, you are now able to repair your transport at your nearest Store-o-Tron last for a fee.

Additionally, you will now be able to scan the universe for resources. If your ship is equipped with sensors (these tin be built in the exterior office of the send editor), y'all can set information technology to detect resource from the chief final on your cockpit. Each scanner you add to your ship volition requite your ship more scanning force. Scanning forcefulness will reduce static on your scanners and let you scan farther away from your ship. You lot can ready which resources you lot desire to scan for, or but wait for all of them at the same time!

IR 2015-12-08 21-09-23-45

New scanner gui

To make your travels easier, the company supplying the transport construction final and the refinery has improved their design and reworked their looks. There'due south no demand to worry you don't need to do a thing, as soon as you lot log on once again they have already been replaced by the Hurles co. engineers, yes they even went into your ain ships and replaced them in that location, creepy! These engineers accept as well installed new software on all systems that show resources, with resource icons to create more than symmetry across all GUI's.

IR 2015-12-08 21-04-58-28

Ship structure terminal

We have likewise added a new tutorial button to the main menu. When clicked, you will enter a preliminary version of the tutorial. We are listening to player feedback for this tutorial to find out how to brand the game easier to understand for new players.

Finally, nosotros've added a couple of piddling things. For instance, server owners can at present set a welcome message on their servers, scrolling through your inventory should no longer skip items, and brand new mining station.

IR 2015-12-08 21-05-44-61

The new mining station

We promise you enjoy this new patch and as always, if you would like to know more or would like sneak previews of upcoming features and patches please follow us on twitter, facebook and our own and steam forums.


Colourful profits! – Interstellar Rift development Update 044

This week'south update will innovate the ground of trading and an ingame economy. The first part of this, which is introduced in this patch, is PVE trading. You will now exist able to trade resource for U-nits with trade stands. These trade stands tin can be establish on randomly spawned stations effectually the galaxy, and you can buy and sell a diverseness of resources at these stands. Resources will exist taken from either your inventory or i of your ships, and the trade stand also teleports your purchases aboard a selected ship as office of the bargain. But walk up to whatever trade stand on a merchandise station and start selling.

IR 2015-11-24 17-39-02-09

The new Trade Station

We are going to add extra features to this arrangement in upcoming updates, such as thespian vs actor trading and selling ships to other players.

IR 2015-11-24 17-45-56-85

New trade station GUI

As office of the introduction of a currency nosotros have rebalanced some resources to get a more normalized view on the merchandise stands. This means that water, oxygen and hydrogen crates at present have 10 times less chapters. To account for this nosotros rebalanced every device in the game that used these resources, to effectively balance it out to the same ratios as before.

The second major mechanic we have added is exterior painting, you can now personalize your transport even more by adding color to the exterior. There are 32 colours to choose from and every private piece can be painted separately. So offset colouring and don't hesitate to show us your new designs!

IR 2015-11-24 17-42-06-36

A newly coloured ship

We hope you savor this new patch and every bit e'er, if yous would like to know more than or would like sneak previews of upcoming features and patches please follow us on Twitter, Facebook and our own and Steam forums.


Don't get cocky child! – Interstellar Rift development Update 043

Multiple people manning a single ship is one the main features of Interstellar Rift, and this week we are adding turrets that you can place on your ship that tin exist manned by your crew.

These turrets have been in the works for a while, and some of you lot might have caught a glimpse of them as we released an early version of them by blow last week.

IR 2015-11-10 19-07-45-04

The new turret

Manned turrets tin can be added to the sides of your vessel and can used by everyone on your transport. Turrets work mostly the same equally mounted weapons but have no weapon group. You have to connect them to an ammo loader aboard the ship, and it volition fire ammo from this chamber. Multiple ammo loaders will increase the corporeality of bullets you can fire before reloading the turret.

In characteristic updates we volition allow you to create different weapon types that can be fitted to these turrets.

IR 2015-11-10 19-24-05-88

New Signs

Nosotros also added a whole bunch of new signs to the editor to choose from. Multiline wall and prop signs that tin display up to iv lines of text. And direction signs that tin be placed in the heart of rooms instead of on walls.

We also have a listing of other modest features that we brought to the game, such as; new shield impact furnishings, new sound furnishings for weapons, showing outside parts of devices in the editor and signs on cargo pads. These signs will list what is on your cargo pads on displays at the forepart and back of the pads.

IR 2015-11-10 19-33-30-88

New cargo pad screens

We take besides been working on improving game stability a lot over the last couple weeks. Teleporting from send to transport should be way less if non completely complimentary of crashes, and nosotros accept done a lot to make amend use of our retentivity. This means you can build bigger ships in the editor. We are working on a 64bit version of the game to allow you lot guys to build even bigger, but this will take a couple more months.

Nosotros promise you bask this new patch and equally always, if you would like to know more or would like sneak previews of upcoming features and patches please follow united states on twitter, facebook and our ain and steam forums.


Creepy Features and Spooky Ads – Interstellar Rift Development Update 042

This week's update contains a number of quality of life improvements while we work on some bigger features, but that doesn't mean nosotros don't accept a bunch of new stuff to share.

Nosotros have updated the transport editor to have an extra mode called "device edit mode." This style will allow yous to gear up your devices before you lot construct a ship in the game world. What this means, is that yous can click on devices and set stuff like permissions, shield levels and more, and the game will transfer these settings to your send when you actually built it. This will also let you to prepare your signage around the ship one time, instead of having to do this once more every time you construct your transport.

IR 2015-10-28 00-29-57-07

Editing a sign's backdrop

We have also added strobe lights that yous can place on the outside of your ship, these blinky lights will make you more visible against the dark backdrop of space!

IR 2015-10-28 00-52-49-49

Blinking strobe lights on a station

At that place are currently half-dozen different colours to choose from, just note that they don't show up in the editor yet, only in the game globe. There are more lights though, the ammo loader that got introduced last update will at present have working sound and indicator lights. These lights will indicate the status of your ammo storage, and alert y'all if you lot're running low. You might also detect some new stations in space, as nosotros have added a couple extra which have functionalities that were lacking in the stations already bachelor. A new apparition next to the starting station is something you volition come across more of as we fill infinite, ads. No real ads, but ads for ingame companies. These will update with coming updates to show you, for example, new devices added to the game, or special features that might be introduced.

IR 2015-10-28 00-34-56-46

Billboard in space

We also got multiple requests to add in more admin options, and although they are far from finished, nosotros have added a couple more. Admins at present accept the choice to teleport to any ship, any player, and teleport any player to them. They tin also toggle ships to be invulnerable to damage.

It volition be Halloween soon and even space becomes extra scary around this time of the earthly year. Picket out for some spooky pumpkins that y'all can find in the universe, maybe yous'll find some on the various stations, or is in that location a pumpkin stuck in your extractor? No ane knows for sure! These pumpkins volition be in the game for a short time only, but concur on to them if you come across some.

Like ever thank you for playing Interstellar Rift, and we hope you enjoy these new features. As always if yous'd like to keep up to date with the latest Interstellar Rift news and previews of upcoming updates please follow us on Twitter, Facebook or drib by our Steam forums.

and happy halloween!


Accident em upwardly! – Interstellar rift evolution update 041

Welcome to patch 0.1.viii, The get-go incarnation of combat is introduced today!

In the editor you will discover a new category in exterior manner chosen weapons. Here you volition find the get-go projectile based weapon in Interstellar Rift. In social club to fire it you will crave an ammo loader onboard as well as ammo crates.

With the Introduction of combat we are also adding the ability to build ammo, and it marks the first multi-stage tech tree in Interstellar Rift. In order to create ammunition you will need to get out into the universe and explore to detect new raw materials like zinc and nitrogen. These new resources together with some of the ones already found in the game volition allow you to create ammo.  You will need to combine oxygen and nitrogen to create nitrous oxide. Combine zinc and copper to create contumely, combine brass and Fe to create shells in the assembler and then combine nitrous oxide and shells to create ammunition. In the future we will exist adding different kinds of ammo which behave differently from these standard rounds.

IR 2015-10-14 00-28-05-60

New Ammo crates with Shells and Nitrous Oxide

When in the editor, you also have the option to create weapon groups. These groups can contain multiple weapons and ammo loaders. Y'all tin can switch between the start 10 weapon groups by pressing the number keys whilst sitting in a cockpit. In this update nosotros can but permit y'all to make changes to these groups in the ship editor. Merely in the most future y'all volition be able to exercise this on the fly when piloting a ship.

At present that you've built ammo, there is i more pace which is needed for your send to be gainsay set. In gild to utilise your ammo you will need to put it in the new ammo loader which you can discover in the editor under prop edit mode. When yous've added your ammo loader to your ship you can continue to the exterior editor and put the mounted turret on your ship. This is the first weapon available and it simply fires in the direction information technology was placed in. Gimbaled and manned turrets are coming in future updates, together with missiles and energy weapons.

IR 2015-10-14 00-37-49-13

A close-up of the new Ammunition Loader

We accept also made several new additions to the cockpits to allow for a more than expanded combat UI. As with gainsay itself await to come across many more additions to these GUI's in the coming weeks and months.

This is the kickoff iteration of combat that we are ready to show to you lot guys simply this is past no means finished. We need your feedback and suggestions equally nosotros effort to residual weapons while maintaining your creative freedom in the construction of your ships.

IR 2015-10-14 00-21-24-11

A send, firing it's weapons

Nosotros are already looking at new weapons and weapon convergence as well as turrets. But every flake of feedback is welcome. We take our ain ideas on how to improve, simply ultimately we answer to you lot guys. And so please don't hesitate to permit us know what y'all think of the new changes.


It's a Sign! – Interstellar Rift Development Update 040

Today Interstellar Rift will permit you, the players, to communicate better in game through the ancient but highly efficient use of signs.

Above every door you lot will now discover a sign stating what room lies beyond that door. Each door will do this automatically based on the proper noun that you assign to the room inside the transport editor. This also means that for the time existence these signs cannot be changed unless you lot rename the room inside of the editor and relieve and rebuild your transport ingame.

IR 2015-09-29 19-41-41-84

New door signs

But that's not all. We're also adding several new wall building blocks to the interior editor. Including a new wall section with a screen embedded in it. This screen will allow y'all to write a pocket-size piece of text and add arrows to either side. You can besides customise the text color to 1 of eight different colors. This sign is primarily added every bit a way to requite directions aboard ships. More signs will be added in upcoming updates which will allow more than text.

IR 2015-09-29 19-27-36-04

Directional Sign

In addition to the new sign arrangement, we have as well been working on adding more effects to the game. Every engine now has a visible beam of particles coming out of information technology, and thrusters will emit little jets every time you plough your ship.

IR 2015-09-29 19-29-48-24

New engine effects

Most of our efforts have been full-bodied on getting the multiplayer into a much more stable land than information technology has been over the terminal month. Concluding patch you might take noticed a significant improvement to the overall stability of servers and much fewer desynchronization events such equally bumping into invisible asteroids and the like. With this patch, virtually of these problems take been resolved. This allows us to proceed with some major features over again such as gainsay.

We sincerely thank you lot, our fans, for your patience over the past month while we worked on fixing these bug. We now have the proper tools that will let u.s.a. to apace identify and squash these bugs as presently as they show their ugly faces.

On some other note we would like to make anybody aware that Split Polygon is offering internships for tools, gameplay and engine programmers, if you lot're interested please visit: http://www.interstellarrift.com/jobs/ for more Information.

We hope yous enjoy this new patch and every bit ever, if you would like to know more or would similar sneak previews of upcoming features and patches please follow us on Twitter, Facebook and our own and Steam forums.


Information warfare – Interstellar Rift Development Update 039

We've spent the final few weeks mostly working on fixing bugs with the multi-player. This time we feel that nosotros've made a lot of progress in getting multi-histrion dorsum on track.

However, the work on fixing bugs is not washed yet, and we will continue getting to the lesser of any outcome that may present itself. We believe that this patch will significantly improve the the viability of the multiplayer, and we sincerely apologize for the major issues we've had these by few weeks. In addition to fixing a lot of problems we have also improved performance beyond the board.

Also fixing bugs and improving performance we have too spent the past two weeks working on a new Information Kiosk (amongst other stuff for upcoming updates). Which will display information most devices and resources, and will also allow you to access some tutorials. Many of y'all have been inquiring about tutorials, and this kiosk is a first pace to make the game easier for new players.

IR 2015-09-15 18-43-41-52

`The new Information Kiosk

This new kiosk can be found on the starter stations and will exist updated in the coming months as new features are added. The kiosk tin can be found nether admin models in the editor. It does not require unobtainium, allowing players to place information technology on their own ships and station. To see admin models in the editor, you volition have to enable them in the options menu nether editor settings.

IR 2015-09-15 18-44-56-10

Information Kiosk Interface

We've as well added new admin commands for server owners. You will be able to assign administrator rights to other players, in addition to the ability to kick and ban players from the server. These new functionalities are located in the admin menu which you lot tin can admission by pressing F8 while in game.

IR 2015-09-15 18-51-45-97

Admin Menu

As always nosotros hope you enjoy this update. And we'd similar to ask that if you lot find whatever more bugs or if yous'd simply like to follow us for more info and previews of upcoming updates delight visit our forums, or our Steam forums  or follow u.s. on Twitter and Facebook.


Push button receive beacon – Interstellar Rift Evolution Update 038

It has been an interesting ii weeks, our add-on of the infinite galaxy acquired a few problems in multi-player. This calendar week's patch should accost the major visual desync issues which were caused past the terminal patch, A.1000.A the invisible asteroids that were destroying your ships. Nosotros accept created new tools that will permit us to discover these issues more easily so in the future these problems shouldn't slip past every bit hands.

Equally for new features, we are calculation a new Assembling Machine. This device will be used to make smaller devices. Devices such as the new signal beacon.

scrNewMachine

Assembling Machine

Similar to the refinery, in order to utilize the Assembling Machine you will have to put refined resources into the hopper and select which device you wish to have it construct. In the hereafter this automobile will be used for similar devices such as repair drones, gainsay drones and more.

The new betoken beacon allows y'all to mark locations in the galaxy. It tin can exist detected from 150 kilometers away. Using the sensor carte du jour on terminals, you volition be able to modify the transponder message of the buoy.

IR 2015-09-02 20-15-38-89

Multiple beacons in Space

To deploy a beacon, simply put it into the disposer and eject it from your ship. Information technology volition and then unfold into its beacon form and begin transmitting. Using the sensors y'all can observe your buoy and modify information technology's transponder bulletin. Using the aforementioned menu you volition besides be able to deactivate it. Similar to NPC stations beacons will drift back to their original position.

We've likewise updated the way the cargo manifest works. You can at present see what cargo is currently on lath your transport, how many cargo spaces you lot have in total and, how many are occupied.

IR 2015-09-02 19-56-27-34

The new Cargo Manager

you tin access this screen from the GRIP and the wall terminals. With the sensor list you can also check the cargo holds of other ships.

We hope yous enjoy this new patch and as e'er, if yous would similar to know more or would like sneak previews of upcoming features and patches please follow us on Twitter, Facebook and our own or Steam forums.


Distress indicate detected! – Interstellar Rift Development Update 037

Exploration has been one of our biggest objectives when we started Interstellar Rift. Today we take the first step to realising that goal. Today we implement the first version of space universe generation. Up to this patch there were no asteroid fields beyond 100 kilometers from the starting station. Now the game will beginning to continuously generate new asteroid fields and stations the further yous fly out.

This kickoff iteration will have several infinite stations, mineable asteroid fields and large asteroids. But at present that the organisation is online we can gradually start to add together new things to the universe generator to fill your universes with cool new stuff.

IR 2015-08-18 21-00-00-41

The new transponder device

In add-on to the universe generator we are also adding a new resource recipe. Y'all will now be able to create steel by combining 2 units of atomic number 26 and i unit of carbon. Steel has been added to the required resources of all tech 2 devices and some of the smaller devices. But don't worry you wont need stand next to your life support huffing as much oxygen every bit possible in lodge to acquire carbon. Since carbon is now abundant in all asteroid fields as it can be found every bit an additional resource establish in most asteroid types.

IR 2015-08-18 20-57-36-90

A transponder message beingness circulate

Merely wait there's more. Because you can at present spend much more time and wing much further trying to find new stations and resource it may be difficult for your friends to detect yous, therefore we are adding a new ship device, the transponder. The transponder allows you to send out a signal which can be picked upwardly from 150 kilometers away when activated. You tin prepare the transponder to transmit any bulletin you lot want.

IR 2015-08-18 21-07-33-54

One of the new random stations y'all can find

There has too been a revamp to the engine display in the cockpit to brand it a little clearer which engines are online, or are functioning at a lower capacity.

Please annotation that you will take to rebuild your server from the admin bill of fare then that the universe generator will engage. yet this ways that all of the ships that are stored in the Shop-o-Tron will be removed and the resources will exist refunded to the individual players

NOTE: to continue with an old galaxy the world has to be rebuild, to do this the Admin can printing F8 and hit rebuild world. This might take a couple of minutes.

As always we hope that yous savour this weeks update and if you would like to know more than and  see sneak peeks at upcoming patches delight follow us on Facebook, Twitter, our own forums or our Steam forums.